FS21
4 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - vFS21
Based on q3map2_fs20g, which was forked from 2.5.16
--- InitPaths ---
VFS Init: C:/Games/FPS/ioUrT4/q3ut4/
VFS Init: C:/Games/FPS/ioUrT4/baseq3/

--- Light ---
Lighting gamma set to 1.100000
Lighting compensation set to 1/1.100000
Exporting lightmaps
Fast mode enabled
Patch shadow casting enabled
Enabling low-memory (potentially slower) lighting mode
Radiosity enabled with 16 bounce(s)
Default lightmap sample size set to 8x8 units
Adaptive supersampling enabled with 4 sample(s) per lightmap texel
Lightmap filtering enabled
Ordered-grid supersampling enabled with 9 sample(s) per lightmap texel
Map has shader script C:\Games\FPS\ioUrT4\q3ut4\maps/../scripts/q3map2_ut4_superman.shader
entering scripts/shaderlist.txt
entering scripts/common.shader
entering scripts/ut4_superman.shader
entering scripts/wily_grass.shader
entering scripts/foamyseawater.shader
entering scripts/nadeball.shader
entering scripts/vehicle_enhancements.shader
      167 shaderInfo
Loading C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Loading C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.srf
--- LoadMapFile ---
Loading C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.map
entering C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.map
       42 light entities
--- SetupBrushes ---
     4463 opaque brushes
--- SetupDirt ---
       48 dirtmap vectors
--- SetupFloodLight ---
       64 numFloodVectors
--- SetupSurfaceLightmaps ---
    14796 surfaces
    10310 raw lightmaps
     1302 surfaces vertex lit
    13494 surfaces lightmapped
    11918 planar surfaces lightmapped
      968 non-planar surfaces lightmapped
      608 patches lightmapped
      177 planar patches lightmapped
--- SetupTraceNodes ---
    97892 trace windings (24.65MB)
   125666 trace triangles (10.55MB)
    10936 trace nodes (0.67MB)
        0 leaf nodes (0.00MB)
    97892 average windings per leaf node
        0 max trace depth
--- SetupGrid ---
Grid size = { 112, 112, 160 }
Storing adjusted grid size
  1019150 grid points
--- RADBUMP PASS 1 of 4 ---
--- CreateLights ---
Sun: textures/ut4_superman/duck_supermansky
Sky: textures/ut4_superman/duck_supermansky
     1362 point lights
        2 spotlights
     1330 diffuse (area) lights
       81 sun/sky lights
--- SetupEnvelopes (fast) ---
     2672 total lights
      103 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (211)
110 x 109 x 85 = 1019150 grid
1743775747 grid points envelope culled
   167577 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (10)
        0 luxels
 11237721 luxels mapped
   912194 luxels occluded
--- SetupEnvelopes (fast) ---
     2672 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (5466)
 18829566 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (10)
    97907 vertexes illuminated
   510899 lights plane culled
 16928265 lights envelope culled
        0 lights bounds culled
 12631631 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1582065 luxels used
  2129920 luxels stored (74.28 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 1 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (2)
   14738 diffuse surfaces
  192045 total diffuse lights
  169562 brush diffuse lights
   11567 patch diffuse lights
   10916 triangle diffuse lights
--- SetupEnvelopes (fast) ---
   185782 total lights
     6263 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1127)
 37659132 luxels illuminated
    97907 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (14)
   195539 vertexes illuminated
 11270346 lights plane culled
1540888373 lights envelope culled
        0 lights bounds culled
586199529 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1622322 luxels used
  2129920 luxels stored (76.17 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 2 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (2)
   14738 diffuse surfaces
   98722 total diffuse lights
   77710 brush diffuse lights
    9599 patch diffuse lights
   11413 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    92927 total lights
     5795 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1150)
 56488698 luxels illuminated
   195539 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (7)
   293107 vertexes illuminated
  6822234 lights plane culled
711191188 lights envelope culled
        0 lights bounds culled
349957842 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1626800 luxels used
  2129920 luxels stored (76.38 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 3 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14738 diffuse surfaces
   72917 total diffuse lights
   54557 brush diffuse lights
    8896 patch diffuse lights
    9464 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    69210 total lights
     3707 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1032)
 75318264 luxels illuminated
   293107 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (6)
   390789 vertexes illuminated
  4502723 lights plane culled
521569119 lights envelope culled
        0 lights bounds culled
269384104 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627115 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 4 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14737 diffuse surfaces
   46167 total diffuse lights
   34051 brush diffuse lights
    6602 patch diffuse lights
    5514 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    44003 total lights
     2164 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (892)
 94147830 luxels illuminated
   390789 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (5)
   488108 vertexes illuminated
  2826569 lights plane culled
311491527 lights envelope culled
        0 lights bounds culled
191447677 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 5 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14736 diffuse surfaces
   21293 total diffuse lights
   14840 brush diffuse lights
    4356 patch diffuse lights
    2097 triangle diffuse lights
--- SetupEnvelopes (fast) ---
    20607 total lights
      686 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (623)
112977396 luxels illuminated
   488108 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (2)
   585253 vertexes illuminated
  1387823 lights plane culled
123400321 lights envelope culled
        0 lights bounds culled
112121988 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 6 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (3)
   14737 diffuse surfaces
   10237 total diffuse lights
    6450 brush diffuse lights
    3089 patch diffuse lights
     698 triangle diffuse lights
--- SetupEnvelopes (fast) ---
     9977 total lights
      260 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (458)
131806962 luxels illuminated
   585253 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
   682418 vertexes illuminated
   652511 lights plane culled
 45454424 lights envelope culled
        0 lights bounds culled
 68514171 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 7 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14738 diffuse surfaces
    5285 total diffuse lights
    2774 brush diffuse lights
    2360 patch diffuse lights
     151 triangle diffuse lights
--- SetupEnvelopes (fast) ---
     5171 total lights
      114 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (225)
150636528 luxels illuminated
   682418 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
   779520 vertexes illuminated
   274880 lights plane culled
 21350244 lights envelope culled
        0 lights bounds culled
 37724013 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 8 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (2)
   14736 diffuse surfaces
    2093 total diffuse lights
    1055 brush diffuse lights
     983 patch diffuse lights
      55 triangle diffuse lights
--- SetupEnvelopes (fast) ---
     2059 total lights
       34 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (81)
169466094 luxels illuminated
   779520 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
   876594 vertexes illuminated
    96213 lights plane culled
  9482317 lights envelope culled
        0 lights bounds culled
 14023708 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 9 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (2)
   14738 diffuse surfaces
     968 total diffuse lights
     407 brush diffuse lights
     559 patch diffuse lights
       2 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      966 total lights
        2 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (14)
188295660 luxels illuminated
   876594 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
   973595 vertexes illuminated
    39179 lights plane culled
  5454436 lights envelope culled
        0 lights bounds culled
  5567513 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 10 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14738 diffuse surfaces
     379 total diffuse lights
      39 brush diffuse lights
     340 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      379 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (3)
207125226 luxels illuminated
   973595 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
  1070550 vertexes illuminated
    10201 lights plane culled
  2985809 lights envelope culled
        0 lights bounds culled
  1355103 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 11 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14737 diffuse surfaces
     290 total diffuse lights
       7 brush diffuse lights
     283 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      290 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (2)
225954792 luxels illuminated
  1070550 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
  1167395 vertexes illuminated
     7206 lights plane culled
  2447866 lights envelope culled
        0 lights bounds culled
   877234 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 12 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14738 diffuse surfaces
     231 total diffuse lights
       6 brush diffuse lights
     225 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      231 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (2)
244784358 luxels illuminated
  1167395 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
  1264320 vertexes illuminated
     5817 lights plane culled
  1948233 lights envelope culled
        0 lights bounds culled
   701554 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 13 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14738 diffuse surfaces
     184 total diffuse lights
       1 brush diffuse lights
     183 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      184 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
263613924 luxels illuminated
  1264320 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
  1361230 vertexes illuminated
     4657 lights plane culled
  1544973 lights envelope culled
        0 lights bounds culled
   568558 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 14 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14736 diffuse surfaces
     131 total diffuse lights
       0 brush diffuse lights
     131 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
      131 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (2)
282443490 luxels illuminated
  1361230 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
  1458130 vertexes illuminated
     3383 lights plane culled
  1096088 lights envelope culled
        0 lights bounds culled
   412167 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 15 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (2)
   14737 diffuse surfaces
      46 total diffuse lights
       0 brush diffuse lights
      46 patch diffuse lights
       0 triangle diffuse lights
--- SetupEnvelopes (fast) ---
       46 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (1)
301272480 luxels illuminated
  1458130 vertexes illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (0)
  1554927 vertexes illuminated
     1123 lights plane culled
   383699 lights envelope culled
        0 lights bounds culled
   146604 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500564 bytes)

--- Radiosity (bounce 16 of 16) ---
--- RadCreateDiffuseLights ---
0...1...2...3...4...5...6...7...8...9... (1)
   14738 diffuse surfaces
       0 total diffuse lights
       0 brush diffuse lights
       0 patch diffuse lights
       0 triangle diffuse lights
No diffuse light to calculate, ending radiosity.
--- StoreSurfaceLightmaps ---
Subsampling...sorting...allocating...storing...projecting...done.
  1627116 luxels used
  2129920 luxels stored (76.39 percent efficiency)
        0 solid surface lightmaps
        0 identical surface lightmaps, using 0 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
      130 BSP lightmaps
      130 total lightmaps
      944 unique lightmap/shader combinations
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman.bsp
Wrote 22.4 MB (23500588 bytes)
--- ExportLightmaps ---
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0000.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0001.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0002.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0003.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0004.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0005.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0006.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0007.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0008.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0009.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0010.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0011.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0012.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0013.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0014.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0015.tga
Writing C:\Games\FPS\ioUrT4\q3ut4\maps\ut4_superman/lightmap_0016.tga
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